NATIONS ROYALE

BUILDING TODAY'S WAR

DAY1 ALIVE48
AWAITING COMMAND
MEDIUM AI
TAP A LIT NATION TO PLAN AN ORDER

48 EQUAL STARTS

CHOOSE YOUR FLAG

COMMAND EVOLVED

CHOOSE A DOCTRINE

Permanent for this war. Build around the way you play.

LIVE WORLD

WAR INTELLIGENCE

WORLD POWERS
ARMY
WAR FEED
DAY 1

    THIS WEEK

    WEEKLY LEADERBOARD

    EVERY DAILY WAR SCORES POINTS — FINISH + WIN BONUS, SCALED BY DIFFICULTY (EASY ×0.5 · MEDIUM ×1 · HARD ×1.5 · EXTREME ×2). RESETS MONDAY 00:00 UTC.

      GAME MENU

      SET THE PRESSURE

      Smart rivals with room to recover

      Difficulty changes rival decisions, never your odds or their troops. A running war keeps the difficulty it started with.

      THE WHOLE GAME

      READ. COMMIT. SURVIVE.

      01
      READ THE THREAT

      Enemy orders lock first. Red threats are coming for you this day.

      02
      CHOOSE ONE ORDER

      Raid to weaken and cancel an attack. Invade to push your front and seize land. Guard one incoming border.

      03
      DECIDE WHAT TO RISK

      A larger invasion has better odds, but those troops cannot defend home until tomorrow.

      04
      BUILD MOMENTUM

      Victory plunders troops from the defeated, and more land brings more each day. Your war council grants a doctrine by day 3; conquests 1, 3, and 6 unlock more.

      05
      KNOW YOUR RIVALS

      Every war deals each nation a personality: warlords hunt crowns, bastions dig in, opportunists circle the wounded. Nations remember who struck them, and they come back for revenge.

      06
      LAST FLAG WINS

      A nation collapses when too little of its land remains. Capitals hold out to the last. The roll is luck; reading the map is the skill.