NATIONS ROYALE

BUILDING TODAY'S WAR

DAY1 ALIVE137
AWAITING COMMAND
MEDIUM AI
WAR CLOCK PAUSED CHOOSE A STRATEGY, THEN PRESS PLAY
TAP ANY REACHABLE NATION FOR A ONE-DAY ORDER

137 NATIONS

CHOOSE YOUR FLAG

COMMAND EVOLVED

CHOOSE A DOCTRINE

Permanent for this war. Build around the way you play, or close this council and choose later.

LIVE WORLD

WAR INTELLIGENCE

WORLD POWERS
ARMY
WAR FEED
DAY 1

    THIS WEEK

    WEEKLY LEADERBOARD

    EVERY DAILY WAR SCORES POINTS. FINISH + WIN BONUS, SCALED BY DIFFICULTY (EASY ×0.5 · MEDIUM ×1 · HARD ×1.5 · EXTREME ×2). RESETS MONDAY 00:00 UTC.

      GAME MENU

      SET THE PRESSURE

      Smart rivals with room to recover

      Difficulty changes rival decisions, never your odds or their troops. A running war keeps the difficulty it started with.

      THE WHOLE GAME

      READ. COMMIT. SURVIVE.

      01
      SET YOUR STRATEGY

      EXPAND keeps more troops in the field. BALANCED adapts to opportunities and danger. FORTIFY builds a stronger home guard and attacks only with a clear edge.

      02
      CHOOSE WHAT MATTERS

      BEST OPPORTUNITY hunts the safest gain. BIGGEST THREAT pressures dangerous rivals. Select a nation on the map, then use PIN SELECTED in Plan when you want command to keep pursuing it.

      03
      LET YOUR COMMANDERS FIGHT

      Press PLAY and your strategy runs every dawn. Commanders choose when to raid, invade, entrench, recover, or find a new target. Pause whenever you want, or run the war at 2× and 4×.

      04
      INTERVENE WHEN IT COUNTS

      Open PLAN and issue a one-day override for any reachable nation on the map. Your national strategy resumes the following dawn, so direct command never traps you in daily repetition.

      05
      READ THE THREAT

      Red arrows reveal attacks aimed at you. Field troops fight abroad. The home guard always protects your nation. A tired army attacks less effectively until it raids, entrenches, or rests.

      06
      BUILD MOMENTUM

      Conquests absorb troops and grow dawn recruitment. Army size, power rank, and stability show your progress now. Campaign chapters and milestones show what to pursue next.

      07
      SPEND UPGRADES WHEN READY

      Doctrines unlock as your command grows. The war keeps moving until you choose to pause and spend an upgrade. Every doctrine changes how your strategy performs.

      08
      PROTECT YOUR NATION

      Lost homeland reduces STABILITY. At zero, your nation collapses. Capitals hold out to the last. When only two nations remain, TOTAL WAR turns every breakthrough into a decisive fight.

      09
      USE INTEL WHEN YOU NEED IT

      INTEL holds incoming threats, national traits, doctrines, diplomacy, world rankings, and the war feed. PLAY handles routine offers by strategy. STEP leaves the answer to you.

      THE FRONT WAVERS

      YOUR ATTACK STALLS AT THEIR WALLS

      The battle hangs by a thread.