Nations Royale

Take the world one province at a time. Every fight plays out live.

TODAY’S MAP

Everyone gets the same world today.

OR TAKE ANY NATION

How it works
  • Every nation is one province holding a live count of troops. It refills on its own, up to a cap.
  • Most of the map is unaligned. The grey provinces belong to nobody, hold a lighter garrison, and never attack you. That is where you grow.
  • Tap your land, then tap where to send. Troops march there, and it takes real time. Send to your own province to move a garrison up to the front.
  • Add more sources with SELECT ALL, a long press, or shift-click, and they all send at once.
  • Fights run continuously. Both counts fall until one hits zero. Zero is when the land changes hands, and the winner starts from almost nothing.
  • Bring more than they have. Defenders have the edge, so a bare majority is not enough.
  • Capitals are fortified and hold far more than ordinary ground. Retake yours and the fortress is yours again.
  • Fighting develops the nation. Captures, kills and time survived all raise your WAR SCORE, and nine times a war it unlocks a permanent choice. Far behind, every choice is also a rally: all your garrisons refill.
  • Hold 60% of the world and the rest capitulates. Your clear time is your score.