NATIONS ROYALE

BUILDING TODAY'S WAR

DAY1 ALIVE137
AWAITING COMMAND
MEDIUM AI
WAR CLOCK PAUSED CHOOSE A CAMPAIGN DIRECTIVE, THEN PRESS PLAY
TAP ANY REACHABLE NATION FOR A ONE-DAY ORDER

137 NATIONS

CHOOSE YOUR FLAG

LIVE WORLD

WAR INTELLIGENCE

WORLD POWERS
ARMY
WAR FEED
DAY 1

    THIS WEEK

    WEEKLY LEADERBOARD

    EVERY DAILY WAR SCORES POINTS. FINISH + WIN BONUS, SCALED BY DIFFICULTY (EASY ×0.5 · MEDIUM ×1 · HARD ×1.5 · EXTREME ×2). RESETS MONDAY 00:00 UTC.

      GAME MENU

      SET THE PRESSURE

      Smart rivals with room to recover

      Difficulty changes rival judgment and how quickly rival reforms unlock. Your five reform milestones stay fixed. A running war keeps the difficulty it started with.

      THE WHOLE GAME

      DIRECT. BUILD. CONQUER.

      01
      CHOOSE A CAMPAIGN

      BREAKTHROUGH takes land, CONTAIN hunts your named rival, and CONSOLIDATE turns recent conquests into a stronger nation. A directive lasts two or three days.

      02
      LET COMMAND EXECUTE

      Press PLAY and your commanders handle routine orders each dawn. Run at 1×, 2×, or 4×. Your campaign stays active until you change it.

      03
      CONTROL HAS A COST

      Captured supply begins OCCUPIED. It grows your map now, but it produces no recruits until command integrates it. CONTAIN does this slowly. CONSOLIDATE does it fastest.

      04
      PROTECT COHESION

      COHESION combines the strain on your army, homeland, and command. Long offensives drain it. Consolidation and defensive operations restore it. At zero, your army fights at its weakest, but territorial collapse still decides defeat.

      05
      KNOW YOUR RIVAL

      Command identifies the rising power most likely to stop you. Its army and next plan stay visible. CONTAIN it before the balance becomes a crisis.

      06
      BUILD A REAL WAR MACHINE

      You can choose at most five permanent REFORMS, so every build has a shape. Spend the War Chest throughout the run on temporary OPERATIONS.

      07
      INTERVENE WHEN IT COUNTS

      Select a reachable nation on the map and open Advanced Command for a one-day raid, invasion, or entrenchment. Your campaign resumes tomorrow.

      08
      RACE THROUGH FOUR PHASES

      The opening becomes Regional War, Great Powers, then TOTAL WAR. Once the final 22 nations remain, every won invasion is decisive. Civil Defense's LAST STAND can save a nation once.

      09
      READ THE RIGHT LAYER

      WATCH keeps Army, World Control, Cohesion, War Chest, campaign, and rival large. INTEL holds force splits, threats, traits, diplomacy, rankings, and the full war feed.

      THE FRONT WAVERS

      YOUR ATTACK STALLS AT THEIR WALLS

      The battle hangs by a thread.