Take the world one province at a time. Every fight plays out live.
TODAY’S MAP
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Everyone gets the same world today.
OR TAKE ANY NATION
How it works
Every nation is one province holding a live count of troops. It refills on its own, up to a cap.
Most of the map is unaligned. The grey provinces belong to nobody, hold a lighter garrison, and never attack you. That is where you grow.
Tap your land, then tap where to send. Troops march there, and it takes real time. Send to your own province to move a garrison up to the front.
Add more sources with SELECT ALL, a long press, or shift-click, and they all send at once.
Fights run continuously. Both counts fall until one hits zero. Zero is when the land changes hands, and the winner starts from almost nothing.
Bring more than they have. Defenders have the edge, so a bare majority is not enough.
Capitals are fortified and hold far more than ordinary ground. Retake yours and the fortress is yours again.
Fighting develops the nation. Captures, kills and time survived all raise your WAR SCORE, and nine times a war it unlocks a permanent choice. Far behind, every choice is also a rally: all your garrisons refill.
Hold 60% of the world and the rest capitulates. Your clear time is your score.